The Art Of War



The five moral laws that must be taken into account by all generals

The art of war is of vital importance to the State. It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected. The art of war is governed by five constant factors, to be taken into account in one’s deliberations, when seeking to determine the conditions obtaining in the field. These are:

• The Moral Law
• Heaven
• Earth
• The Commander
• Method and Discipline

The Moral Law causes the people to be in complete accord with their ruler, so that they will follow him regardless of their lives, undismayed by any danger. Heaven signifies night and day, cold and heat, times and seasons. Earth comprises distances, great and small; danger and security; open ground and narrow passes; the chances of life and death.

The Commander stands for the virtues of wisdom, sincerity, benevolence, courage, and strictness. Method and Discipline should be employed in the marshaling of the army in its proper subdivisions, the graduations of rank among the officers, the maintenance of roads by which supplies may reach the army, and the control of military expenditure.

Every general should be familiar with these five heads: he who knows them will be victorious; he who knows them not will fail.

All warfare is based on deception. Hence, when able to attack, you must seem unable; when using your forces, you must seem inactive; when you are near, you must make the enemy believe you are far away; when you are away, you must make him believe you are near.

Hold out bait to entice the enemy. Feign disorder and crush him. If he is secure at all points, be prepared for him. If he is in superior strength, evade him.

If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them.

Attack him where he is unprepared, appear where you are not expected. These military devices, leading to victory, must not be divulged beforehand.

The general who wins a battle makes many calculations in his temple where the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus, if many calculations lead to victory, and few calculations to defeat: how will a general with no calculation fair? By attention to this point, you can foresee who is likely to win or lose.





Supreme excellence consists of breaking the enemy’s resistance without fighting

In the practical art of war, the best thing of all is to take the enemy’s country whole and intact; to shatter and destroy it is not so good. So, too, it is better to recapture an army entire than to destroy it, to capture a regiment, a detachment or a company entire than to destroy them.

Hence to fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy’s resistance without fighting. Thus, the highest form of generalship is to balk the enemy’s plans; the next best is to prevent the junction of the enemy’s forces; the next in order is to attack the enemy’s army in the field, and the worst policy of all is to besiege walled cities.

The rule is, not to besiege walled cities if it can possibly be avoided. The preparation of mantlets, movable shelters, and various implements of war, will take up three whole months; and the piling up of mounds over against the walls will take three months more.

The general, unable to control his irritation, will launch his men to the assault like swarming ants, with the result that one – third of his men are slain, while the town still remains untaken. Such are the disastrous effects of a siege.

Therefore, the skillful leader subdues the enemy’s troops without any fighting; he captures their cities without laying siege to them; he overthrows their kingdom without lengthy operations in the field. With his forces intact, he will dispute the mastery of the Empire, and thus, without losing a man, his triumph will be complete. This is the method of attacking by stratagem.

It is the rule in war, if your forces are ten to the enemy’s one, surround him; if five to one, attack him; if twice as numerous, divide your army into two. If equally matched, you can offer battle; if slightly inferior in numbers, you can avoid the enemy; if quite unequal in every way, you can flee from him. Hence, though an obstinate fight may be made by a small force, in the end, it must be captured by the larger force.

There are three ways in which a ruler can bring misfortune upon his army.

1. By commanding the army to advance or to retreat, being ignorant of the fact that it cannot obey. This is called hobbling the army.

2. By attempting to govern an army in the same way as he administers a kingdom, being ignorant of the conditions which obtain in an army. This causes restlessness in the soldier’s minds.

3. By employing the officers of his army without discrimination, through ignorance of the military principle of adaptation to circumstances. This shakes the confidence of the soldiers.

But when the army is restless and distrustful, trouble is sure to come from the other feudal princes. This is simply bringing anarchy into the army, and flinging victory away.

The five essentials for victory:

1.A general will win when he knows when to fight and when not to fight.
2. A general will win when he knows how to handle both superior and inferior forces.
3. A general will lead his troop to victory when his army is animated by the same spirit throughout all its ranks.
4. A general will win if he prepares himself and waits to take the enemy unprepared.
5. He who has military capacity will win and is not interfered with by the sovereign.

Hence the saying: If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.




Employ the direct and indirect method of fighting to secure victory

The control of a large force is the same principle as the control of a few men: it is merely a question of dividing up their numbers.

Fighting with a large army under your command is no different from fighting with a small one: it is merely a question of instituting signs and signals.

To ensure that your whole host may withstand the brunt of the enemy’s attack and remain unshaken, this can be achieved by maneuvers direct and indirect.

That the impact of your army may be like a grindstone dashed against an egg, this is effected by the science of weak points and strong.

In all fighting, the direct method may be used for joining a battle, but indirect methods will be needed in order to secure victory.

Indirect tactics, efficiently applied, are inexhaustible as Heaven and Earth, unending as the flow of rivers and streams; like the sun and moon, they end but to begin anew; like the four seasons, they pass away to return once more.

There are not more than five musical notes, yet the combinations of these five give rise to more melodies than can ever be heard.

There are not more than five primary colors (blue, yellow, red, white, and black), yet in combination, they produce more hues than can ever be seen.

There are not more than five cardinal tastes (sour, acrid, salt, sweet, bitter), yet combinations of them yield more flavors than can ever be tasted.

In battle, there are not more than two methods of attack — the direct and the indirect; yet these two in combination give rise to an endless series of maneuvers.

The direct and the indirect lead on to each other in turn. It is like moving in a circle, you will never come to an end. Who can exhaust the possibilities of their combination?

Energy may be likened to the bending of a crossbow; decision, to the releasing of a trigger. Amid the turmoil and tumult of battle, there may be apparent disorder and yet no real disorder at all; amid confusion and chaos, your array may be without head or tail, yet it will be proof against defeat.

Simulated disorder postulates perfect discipline, simulated fear postulates courage; simulated weakness postulates strength. Hiding order beneath the cloak of disorder is simply a question of subdivision; concealing courage under a show of timidity presupposes a fund of latent energy; masking strength with weakness is to be affected by tactical dispositions.

Thus, one who is skillful at keeping the enemy on the move maintains deceitful appearances, according to which the enemy will act. He sacrifices something that the enemy may snatch.

By holding out bait, he keeps him on the march; then with a body of picked men, he lies in wait for him. The clever combatant looks to the effect of combined energy and does not require too much from individuals.

Hence his ability to pick out the right men and utilize combined energy.

When he utilizes combined energy, his fighting men become as it were like unto rolling logs or stones.

For it is the nature of a log or stone to remain motionless on level ground, and to move when on a slope; if four – cornered, to come to a standstill, but if round – shaped, to go rolling down.

Thus, the energy developed by good fighting men is as the momentum of a round stone rolled down a mountain thousands of feet in height. So much on the subject of energy.




To win, use your strengths against your enemy’s weaknesses

Whomever is first in the field and awaits the coming of the enemy will be fresh for the fight; whomever is second in the field and has to hasten to battle will arrive exhausted. Therefore, the clever combatant imposes his will on the enemy but does not allow the enemy’s will to be imposed on him.

By holding out advantages to him, he can cause the enemy to approach of his own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near.

If the enemy is taking his ease, he can harass him; if well supplied with food, he can starve him out; if quietly encamped, he can force him to move. Appear at points which the enemy must hasten to defend; march swiftly to places where you are not expected.

An army may march great distances without distress if it marches through a country where the enemy is not. You can be sure of succeeding in your attacks if you only attack places which are undefended. You can ensure the safety of your defense if you only hold positions that cannot be attacked.

Hence that general is skillful in attack whose opponent does not know what to defend, and he is skillful in defense whose opponent does not know what to attack.

You may advance and be absolutely irresistible if you make for the enemy’s weak points; you may retire and be safe from pursuit if your movements are more rapid than those of the enemy.

If you wish to fight, the enemy can be forced to an engagement even though he is sheltered behind a high rampart and a deep ditch. All you need do is attack some other place that he will be obliged to relieve.

If you do not wish to fight, you can prevent the enemy from engaging you, even though the lines of your encampment are merely traced out on the ground. All you need to do is throw something odd and unaccountable in his way.

By discovering the enemy’s dispositions and remaining invisible, you can keep your forces concentrated, while the enemy is divided.

You can form a single united body, while the enemy must split up into fractions. Hence there will be a whole pitted against separate parts of a whole, which Means that we shall be many to the enemy's few



Think of ways to put your enemy at a disadvantage, then tinker your approach as you take action

In war, the general receives his commands from the sovereign.

Having collected an army and concentrated his forces, he must blend and harmonize the different elements thereof before pitching his camp. After that comes tactical maneuvering, there is nothing more difficult. The difficulty of tactical maneuvering consists of turning the devious into the direct, and misfortune into gain.

Thus, to take a long and circuitous route, after enticing the enemy out of the way, and though starting after him, to contrive to reach the goal before him, shows knowledge of the artifice of DEVIATION.

Maneuvering with an army is advantageous; with an undisciplined multitude, most dangerous. If you set a fully equipped army to march in order to snatch an advantage, the chances are that you will be too late. On the other hand, to detach a flying column for the purpose involves the sacrifice of its baggage and stores.

Thus, if you order your men to roll up their buff-coats, and make forced marches without halting day or night, covering double the usual distance at a stretch, doing a hundred LI in order to wrest an advantage, the leaders of all your three divisions will fall into the hands of the enemy.

The stronger men will be in front, the jaded ones will fall behind, and on this plan only one – tenth of your army will reach its destination.

If you march fifty LI in order to outmaneuver the enemy, you will lose the leader of your first division, and only half your force will reach the goal.

If you march thirty LI with the same object, two–thirds of your army will arrive.

An army without its baggage-train is lost; without provisions, it is lost; without bases of supply, it is lost. You cannot enter into alliances until you are acquainted with the designs of your neighbors.

You are not fit to lead an army on the march unless you are familiar with the face of the country — its mountains and forests, its pitfalls and precipices, its marshes and swamps.

You won’t be able to turn natural advantage to account unless you make use of local guides. In war, practice dissimulation, and you will succeed.

Whether to concentrate or to divide your troops, must be decided by circumstances. Let your rapidity be that of the wind, your compactness that of the forest.

In raiding and plundering be like fire, and be immovability like a mountain. Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.

When you plunder the countryside, let the spoil be divided amongst your men; when you capture new territory, cut it up into allotments for the benefit of the soldiery.



As you implement your fight strategy, modify your tactics based on real – time feedback

In war, the general receives his commands from the sovereign, collects his army and concentrates his forces. When in difficult country, do not encamp. In a country where high roads intersect, join hands with your allies.

Do not linger in dangerously isolated positions. In hemmed-in situations, you must resort to stratagem. In a desperate position, you must fight. There are roads which must not be followed, armies which must be not attacked, towns which must be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed.

The general who thoroughly understands the advantages that accompany variation of tactics knows how to handle his troops. The general who does not understand these may be well acquainted with the configuration of the country, yet he will not be able to turn his knowledge to practical account. So, the student of war who is unversed in the art of war of varying his plans, even though he be acquainted with five essentials for victory, will fail to make the best use of his men.

Hence in the wise leader’s plans, considerations of advantage and of disadvantage will be blended together. If your expectation of advantage is tempered in this way, you may succeed in accomplishing the essential part of your schemes. If, on the other hand, in the midst of difficulties, you are always ready to seize an advantage, we may extricate ourselves from misfortune.

Reduce the hostile chiefs by inflicting damage on them; and make trouble for them, and keep them constantly engaged; hold out specious allurements, and make them rush to any given point.

The art of war teaches us to rely not on the likelihood of the enemy’s not coming, but on our own readiness to receive him; not on the chance of his not attacking, but rather on the fact that we have made our position unassailable.

There are five dangerous faults which may affect a general:



1. Recklessness, which leads to destruction;
2. Cowardice, which leads to capture;
3. A hasty temper, which can be provoked by insults;
4. A delicacy of honor which is sensitive to shame;
. 5. Over-solicitude for his men, which exposes him to worry and trouble.

These are the five besetting sins of a general, ruinous to the conduct of war. When an army is overthrown, and its leader is slain, the cause will surely be found among these five dangerous faults. Let them be a subject of meditation.




Secure a strong position and use it as a strategic base for your attacks

Camp in high places, facing the sun. Do not climb heights in order to fight. So much for mountain warfare.

After crossing a river, you should get far away from it. When an invading force crosses a river in its onward march, do not advance to meet it in mid-stream. It will be best to let half the army get across and then deliver your attack.

If you are anxious to fight, you should not go to meet the invader near a river which he has to cross. Moor your craft higher up than the enemy, and facing the sun. Do not move up-stream to meet the enemy. So much for river warfare.

In crossing salt-marshes, your sole concern should be to get over them quickly, without any delay. If forced to fight in a salt-marsh, you should have water and grass near you, and get your back to a clump of trees. So much for operations in salt-marshes.

In a dry, level country, take up an easily accessible position with rising ground to your right and on your rear, so that the danger may be in front, and safety lies behind. So much for campaigning in flat country.

All armies prefer high ground to low, and sunny places to dark. If you are careful of your men, and camp on hard ground, the army will be free from disease of every kind, and this will spell victory.

When you come to a hill or a bank, occupy the sunny side, with the slope on your right rear. Thus, you will at once act for the benefit of your soldiers and utilize the natural advantages of the ground.

When, in consequence of heavy rains up-country, a river which you wish to ford is swollen and flecked with foam, you must wait until it subsides.

If in the neighborhood of your camp there should be any hilly country, ponds surrounded by aquatic grass, hollow basins filled with reeds, or woods with thick undergrowth, they must be carefully routed out and searched; for these are places where men in ambush or insidious spies are likely to be lurking.

When the enemy is close at hand and remains quiet, he is relying on the natural strength of his position. When he keeps aloof and tries to provoke a battle, he is anxious for the other side to advance.

If his place of encampment is easy of access, he is tendering a bait. Movement amongst the trees of a forest shows that the enemy is advancing. The appearance of a number of screens in the midst of thick grass means that the enemy wants to make us suspicious.

The rising of birds in their flight is the sign of an ambuscade. Startled beasts indicate that a sudden attack is coming. When there is dust rising in a high column, it is the sign of chariots advancing; when the dust is low but spread over a wide area, it betokens the approach of infantry. When it branches out in different directions, it shows that parties have been sent to collect firewood.

A few clouds of dust moving to and fro signify that the army is encamping. Humble words and increased preparations are signs that the enemy is about to advance. Violent language and driving forward as if to the attack are signs that he will retreat.



Know your terrain to make winning decisions

There are six kinds of terrain, to wit.



1. Accessible ground.
2. Entangling ground.
Temporizing ground.
3. Narrow passes.
4. Precipitous heights.
5. Positions at a great distance from the enemy.

Ground which can be freely traversed by both sides is called accessible. With regard to ground of this nature, occupy the raised and sunny spots before your enemy, and carefully guard your line of supplies. Then you will be able to fight with advantage.

Ground which can be abandoned but is hard to re-occupy is called entangling. From a position of this sort, if the enemy is unprepared, you may sally forth and defeat him. But if the enemy is prepared for your coming, and you fail to defeat him, then, return being impossible, disaster will ensue.

When the position is such that neither side will gain by making the first move, it is called temporizing ground. In a position of this sort, even though the enemy should offer you an attractive bait, it will be advisable not to stir forth, but rather to retreat, thus enticing the enemy in turn; then, when part of his army has come out, you may deliver our attack with advantage.

With regard to narrow passes, if you can occupy them first, let them be strongly garrisoned and await the advent of the enemy. Should the army forestall you in occupying a pass, do not go after him if the pass is fully garrisoned, but only if it is weakly garrisoned.

With regard to precipitous heights, if you are beforehand with your adversary, you should occupy the raised and sunny spots, and there wait for him to come up. If the enemy has occupied them before you, do not follow him, but retreat and try to entice him away.

If you are situated at a great distance from the enemy, and the strength of the two armies is equal, it is not easy to provoke a battle, and fighting will be to your disadvantage.




Match your strategy with the nine varieties of ground, and try to have the advantage


The art of war recognizes nine varieties of ground.



1. Dispersive ground.
2. Facile ground.
3. Contentious ground
4. Open ground.
5. The ground of intersecting highways.
6. Serious ground.
7. Difficult ground.
8. Hemmed–in ground
9. Desperate ground.

When a chieftain is fighting in his own territory, it is dispersive ground. When he has penetrated into hostile territory, but to no great distance, it is facile ground.

A contentious ground is one that gives great advantage to both sides.

The ground on which each side has the liberty of movement is open ground.

Ground which forms the key to three contiguous states, so that he who occupies it first has most of the Empire at his command, is a ground of intersecting highways.

When an army has penetrated into the heart of a hostile country, leaving a number of fortified cities in its rear, it is serious ground.

Mountain forests, rugged steeps, marshes, and fens — all country that is hard to traverse: this is difficult ground. Ground which is reached through narrow gorges, and from which we can only retire by tortuous paths so that a small number of the enemy would suffice to crush a large body of our men: this is hemmed in ground.

The ground on which you can only be saved from destruction by fighting without delay is desperate ground. On dispersive ground, therefore, fight not.

On facile ground, halt not. On contentious ground, attack not. On open ground, do not try to block the enemy’s way. On the ground of intersecting highways, join hands with your allies.

On serious ground, gather in plunder. In difficult ground, keep steadily on the march. On hemmed-in ground, resort to stratagem. On desperate ground, fight.

Rapidity is the essence of war: take advantage of the enemy’s unreadiness, make your way by unexpected routes, and attack unguarded spots.

The following are the principles to be observed by an invading force: The further you penetrate into a country, the greater will be the solidarity of your troops, and thus the defenders will not prevail against you. Make forays in fertile country in order to supply your army with food.

Carefully study the well-being of your men, and do not overtax them. Concentrate your energy and hoard your strength. Keep your army continually on the move, and devise unfathomable plans.

Throw your soldiers into positions where there is no escape, and they will prefer death to flight. If they will face death, there is nothing they may not achieve. Officers and men alike will put forth their uttermost strength.

Soldiers when in desperate straits lose the sense of fear. If there is no place of refuge, they will stand firm. If they are in a hostile country, they will show a stubborn front. If there is no help for it, they will fight hard.




Gather, organize, integrate and disseminate info effectively for better decisions

Raising a host of a hundred thousand men and marching them great distances entails heavy loss on the people and a drain on the resources of the State.

The daily expenditure will amount to a thousand ounces of silver. There will be commotion at home and abroad, and men will drop down exhausted on the highways. As many as seven hundred thousand families will be impeded in their labor.

Hostile armies may face each other for years, striving for the victory which is decided in a single day. This being so, to remain in ignorance of the enemy’s condition simply because one grudges the outlay of a hundred ounces of silver in honors and emoluments, is the height of inhumanity.

One who acts thus is no leader of men, no present help to his sovereign, no master of victory. Thus, what enables the wise sovereign and the good general to strike and conquer, and achieve things beyond the reach of ordinary men, is foreknowledge.

Now, this foreknowledge cannot be elicited from spirits; it cannot be obtained inductively from experience, nor by any deductive calculation. Knowledge of the enemy’s dispositions can only be obtained from other men.

The use of spies, of whom there are five classes:

• Local spies
• Inward spies;
• Converted spies;
• Doomed spies;
• Surviving spies.

When these five kinds of spy are all at work, none can discover the secret system. This is called “divine manipulation of the threads.” It is the sovereign’s most precious faculty.

Having local spies means employing the services of the inhabitants of a district. Having inward spies, making use of officials of the enemy. Having converted spies, getting hold of the enemy’s spies and using them for our own purposes. Having doomed spies, doing certain things openly for purposes of deception, and allowing our spies to know of them and report them to the enemy.

Surviving spies, finally, are those who bring back news from the enemy’s camp. Hence it is that which none in the whole army are more intimate relations to be maintained than with spies.

None should be more liberally rewarded. In no other business should greater secrecy be preserved. Spies cannot be usefully employed without a certain intuitive sagacity.

They cannot be properly managed without benevolence and straightforwardness. Without subtle ingenuity of mind, one cannot make certain of the truth of their reports. Be subtle! And use your spies for every kind of business.

If a secret piece of news is divulged by a spy before the time is ripe, he must be put to death together with the man to whom the secret was told.

Whether you intend to crush an army, to storm a city, or to assassinate an individual, it is always necessary to begin by finding out the names of the attendants, the aides-de-camp, and door-keepers and sentries of the general in command.

Your spies must be commissioned to ascertain these. The enemy’s spies who have come to spy on us must be sought out, tempted with bribes, led away and comfortably housed. Thus, they will become converted spies and available for our service.

It is through the information brought by the converted spy that we are able to acquire and employ local and inward spies. It is owing to his information, again, that we can cause the doomed spy to carry false tidings to the enemy. Lastly, it is by his information that the surviving spy can be used on appointed occasions.



Conclusion

All warfare is based on deception. Hence when able to attack we must seem unable. When using our forces, we must seem inactive. When we are near, we must make the enemy believe we are far away. When far away, we must make the enemy believe we are near.

“If your enemy is in superior strength, evade him.” This is the greatest secret of many winners, they know when to fight and when not to fight, unlike losers, who always fight and often lose. Do not enter into a battle before thinking of how to win, winners prepare to win a battle by planning to win before the day. Enter into a battle only when you know you can win.



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